To jump between the roulette wheels, the player has to press when its symbol appears.Ĭlear Casino Night Act 1 in 2:30.00 without taking damage!Ĭollect 100 Rings in Casino Night Act 1 in 2:00.00! On these roulette wheels, landing on a Ring symbol will grant the player fifty Rings, while landing on a Sonic symbol will grant the player one hundred Rings. This Act also introduces giant Eggman-themed roulette wheels that Sonic must jump across in order to proceed through the Act.
There are also fast-moving platforms that the player has to use the Boost on to keep up with them. Most of the gimmicks from Casino Night Act 1 appears here, including Flippers, slot machines, elevators, Bumpers and Drop Targets (which function like their Act 1 counterparts), Spring Catapults, etc. Presumably, this is because Sonic Generations feature no score tally for playthroughs, as the score in the game is entirely based on the time the player took to complete the Act and the Rings they have collected at the end.Ĭasino Night Act 2 features a level layout unlike those in the original Casino Night Zone, being more tailored to the moveset of Modern Sonic. Noticeably, the playable character will receive Rings each time they bounce off a Bumper or a Drop Target instead of points like in the original Zone. The gimmicks from the original Zone featured in this Act include Flippers, slot machines, elevators, Bumpers and Spring Catapults.
#Sonic generations casino night full
The layout of Casino Night Act 1 is a full 2.5D recreation of Casino Night Zone Act 1 from the original Sonic the Hedgehog 2, allowing Classic Sonic to run, flip, and roll through its nooks and crannies.